Motivations
We don’t use alignments in Gateway but it can be helpful to have something like that to help guide your roleplaying. We use Motivations instead.
Choose a Primary and Secondary Motivation. You don’t have to have these right away, but having these can help you establish your character’s personality.
Those marked with an asterisk can be problematic - it is suggested that heroic Adventurers only take these as Secondary Motivations.
Ally: help your companions pursue their goals
Champion: defend the defenseless
Collector: acquire something (often magical items) *
Build: establish something (work with staff to determine what)
Explore: seek out the unknown
Faithful: follow the tenets of your faith
Fortune: build personal wealth *
Influence: you are driven to achieve social or political power *
Glory: make a name for yourself *
Justice: seek justice regardless of the law
Lead: no matter what you do, you like to call the shots *
Mastery: be the best you can be at what you do
Power: you are driven to achieve personal power *
Revenge: get even for what you believe to have been a wrong *
Scrapper: you love to fight and you love to win *
Seeker: looking for something (work with staff to determine what)
Storyteller: do things that will make great stories
Scholar: gather knowledge
Subject: strengthen the realm as best you can
Thrills: you are drawn to taking risks *