Cantrips

The Cantrips Feat allows the use of minor spells that don’t require a skill test to cast and can be used anywhere, including the tavern. When you perform magic in the live action play space raise your arm so everyone can see it, throw the horns and describe what happens.

Characters who have the Prestidigitiation Feat may improvise any Cantrip they like. Use the list as inspiration. Some guidelines:

  • Cantrips can never cause or heal wounds.

  • The effects of all Cantrips must be limited in terms of potency, range and duration.

  • Cantrips are meant to add to a scene but should never define or resolve it.

Example Cantrips

The following are some ideas to get you started but feel free to come up with your own using the limitations set forth by Discipline for creating improvised Cantrips. Ideally, if your character uses Cantrips they should help reinforce what sort of caster they are and what their tradition is.

Bath Time: Turns a tub of water into a warm, soothing bath.

Be At Ease: Helps a willing person achieve clarity and focus. Useful when trying to help someone who is angry, afraid, or anxious.

Bellow: Make your voice extra loud.

Bug Off: Repels irritating insects such as mosquitoes and flies.

Cheap Drunk: Makes an alcoholic drink more potent than usual.

Chill Drink: Chills a drink, as if it had ice cubes in it.

Chilly: Your skin feels slightly cold to the touch.

Colorize: Makes an object you touch appear to change color.

Creepy: Creates the sound of a creaking door opening nearby.

Curse: When you hear a language you don’t understand, you know a few swear words in it.

Dancing Shadows: Makes the shadows cast by a small fire seem to writhe and dance.

Dig: Create a small pit in loose earth.

Dim: Causes a nearby torch or candle to give off less light.

Dry Wood: Removes moisture from a small amount of wood, allowing it to burn easier.

Early Bird: When the sun is out you know exactly what time it is.

Ease Pain: Relieves the suffering of a willing subject in pain. This doesn’t actually heal them.

Enhance Scent: Your sense of smell sharpens to equal a dog’s. Using this near an outhouse or a skunk is not recommended.

Erase: Permanently removes a up to twelve words you wrote from a sheet of paper so you don’t have to cross a mistake out.

Extinguish: Puts out a small fire.

Eyes of Night: When in total darkness you can see a short distance as if there was very dim light.

Feel No Hunger: A willing person can ignore hunger pangs and the sensation of thirst. This doesn’t actually feed or hydrate them.

Fireworks: Create a small number of colorful bursts of light near you.

Gentle Breeze: Create a soothing breeze. Great during the summer.

Good Night: A willing subject can fall asleep easily and quickly, even if they are in pain.

Graduated Cylinder: You know exactly how much liquid is in a vial or flask you touch.

Ignite: Start a small fire if there is something flammable nearby.

Inkstone: Keeps a vial of ink from drying out for twice as long as normal.

Know the Way: You know exactly which direction is North.

Let It Burn: A small fire takes twice as long as normal to go out.

Lifeguard: Allows a willing person to swim even if they don’t know how.

Measure: You know the length, width, thickness, or weight of a small object you hold in your hands.

Mend Clothing: You permanently patch minor tears in cloth.

Nasty: Makes up to a bucket full of food taste terrible.

Night Owl: If the sun is down, you know exactly what time it is.

Oven: Reheat food that has gotten cold.

Pierce the Dark: Causes a small light source like a torch or candle to give stronger light.

Pipe Dream: Mold the smoke from a pipe you are smoking into different shapes and simple images.

Poke With a Stick: You know if a corpse you touch has been dead for a day or less.

Purify Water: Permanently removes contaminants from a small amount of water.

Repair: Restore a small object made of stone, marble, or clay that has been broken into five or fewer pieces permanently as long as you have all the pieces.

Shadows Fall: Make a small fire give off no shadows.

Shave: Remove stubble from your face and trim your beard if you have one.

Sober Up: Removes the effects of intoxication from alcohol or drugs from a willing subject. This can be done to an unwilling subject if you get the consent of the player ahead of time, a classic tavern bit.

Splash: Pushes a small amount of water a few feet.

Static: Touch someone and mildly shock them.

Stone Gut: Spicy or greasy food will not cause indigestion.

Swirling Cloak: Your cloak billows dramatically. It looks pretty impressive.

Tasty: Makes up to a bucket full of plate of food taste good enough to eat no matter how unpleasant it is.

Umbrella: Your clothes repel light to moderate rain, keeping you dry.

Warmth of the Sun: Heat yourself a small amount, just enough to stay warm when it is a bit chilly.

Whetstone: Sharpen a blade of metal or stone to a fine edge.